PFS: Videos
Here are 8 gameplay videos for the upcoming iOS game, Pure Fun Soccer, which I am working on.
Please enjoy and share
Here are 8 gameplay videos for the upcoming iOS game, Pure Fun Soccer, which I am working on.
Please enjoy and share
I’m currently working on a game, Pure Fun Soccer with a bunch of cool, talented people. It will be available on iOS in July.
Below are a few screenshots and concept art.
More info to follow soon, including videos.
Links:
Twitter: https://twitter.com/#!/PureFunSoccer
Facebook: http://www.facebook.com/PureFunSoccer
Website (coming soon): http://www.purefungames.com
Credits:
Jonathan Hau-Yoon
Graphics
Renier Van der Westhuizen
Graphics
Dawid Strauss
Concept art
Herman Tulleken
Music
Diorgo Jonkers
Design, Programming
DL Multimedia
Translations
GEP Pulp #5 is available in digital format!
Grab a copy here:
http://www.gep-comic.com/v1/?page_id=113
The epic conclusion to The Centaurus Curse!
Cover and art by Silvina Rinaldi
Story by Diorgo Jonkers
The printed version will be available in July.
What does Superman think about when he’s drunk?

GEP Pulp #4 is available in digital format!
Grab a copy here:
http://www.gep-comic.com/v1/?page_id=113
The Centaurus Curse continues!
Rie is taken to hospital and soon patients start dying. How many more will fall victim to the curse?
Art by Silvina Rinaldi
Cover by Gina Nelson
Story by Diorgo Jonkers
The printed version will be available in June.
GEP Pulp #3 is available in digital format!
Grab a copy here:
http://www.gep-comic.com/v1/?page_id=113
The Centaurus Curse continues!
Rie passes out after the accident and dreams of the past. She dreams of Centaurus Terra and the origin of the curse!
Art by Silvina Rinaldi
Cover by Michael Smith
Story by Diorgo Jonkers
The printed version will be available in March.
TuDee now has a module for loading and drawing a map in Monkey. Get the latest version here:
http://www.diorgo.com/v1/?p=366
The module, tudeetdx requires the Diddy module. It loads a TDX (TuDee XML) file which is exported from TuDee with the TDX exporter.
It can load a TDX file which contains a single map or multiple maps.
The module and an example of how to use it, are installed in the folder “Examples\Tdx\Monkey”.
Please post any questions, comments, suggestions and bugs here.
Find out more about the TDX exporter here:
http://www.diorgo.com/v1/?p=379
TuDee now has an XML exporter that allows you to select which data to export. Get the latest version here:
http://www.diorgo.com/v1/?p=366
If anyone writes any libraries to read TDX, in any language or engine, please send me the link and I’ll add it here.
C#
C++
Monkey
Base64
The Grid Data, Instance Entities and Paths can also be exported as Base64, and optionally compressed with zlib or gzip.
The data is packed into an array of bytes, then compressed if compression is selected, then converted to Base64. The array is stored in little endian format.
zlip compression
The zlib compression is done with zlib, using the compress2 function to compress the data in memory. The data is then converted to Base64.
gzip compression
gzip compression is done with zlib, using the gzwrite function to write the compressed data to a temporary file. The file is then loaded into memory and converted to Base64.
The exporter allows you to export everything into a single file, or multiple files (e.g. one file for each map). The following example contains all the data in a single file.
demolish.tdx
TuDee is a tile-based map editor I made a few years ago and it is now available for free. Download it here:
TuDee_Setup_v104.zip
Features include:
Games that used TuDee:
The Harvest (Luma Arcade, 2010)
UJ Graduation (Luma Arcade, 2009)
Mechanics Touch (Orange Pixel, 2009)
Astros Incredible Space Race (Luma Arcade, 2009)
The Ultimate Grand Prix Drive (Luma Arcade, 2008)
Nokia Navigate Around Town (Luma Arcade, 2008)
TimeCops (Orange Pixel)
MINI#37 (Luma Arcade, 2007)
TDX file format (TuDee XML)
TuDee has a flexible XML exporter that allows you to select which data to export.
Find out more here: http://www.diorgo.com/v1/?p=379
Screen shots of TuDee:
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Numbers or collision can be given to each grid block.
The following screen shots use images created by Daniel Cook (http://www.lostgarden.com/).
The 24-Hour Comics Day will be held in Cape Town on October 1st!
For registration and info email lieve.vanleeuw@gmail.com
Below is an extract from the press release:
24-Hour Comics Day (24HCD) is an event held around the world which challenges writers and artists to create a full 24-page comic in 24 consecutive hours. Since this is the first 24HCD in Cape Town, and probably in South Africa, we are going all-out to inspire our participating artists and entertain the audience with animation and graphic novel movies from 5 continents, music and an exhibition with a mix of illustration and comic art. Our cherry on the cake, will be a live-feed with 24HCD in Amsterdam, organised by the ‘sketch battle queen’ Maia Matches.
There will be a small award ceremony held at the end with winners of 1st 2nd and 3rd prizes.
The event will be held at Hoodwinx Creative space- 77 Roodebloem Road in Woodstock from Saturday 1 October at 2pm until Sunday 2 October at 2pm. The event is planned and organised with lots of passion and few resources. Hoodwinx will provide an awesome space, tables and chairs, gallery space and music. Co/Mix will provide artworks, artists, art supplies and movies.
Links:
http://www.facebook.com/Hoodwinx
http://comicartcommunication.wordpress.com/2011/09/26/24-hour-comics-day/
LouiseBrooks theme byThemocracy