PFS: Videos

Here are 8 gameplay videos for the upcoming iOS game, Pure Fun Soccer, which I am working on.

Please enjoy and share :)
























WIP: Pure Fun Soccer

I’m currently working on a game, Pure Fun Soccer with a bunch of cool, talented people. It will be available on iOS in July.
Below are a few screenshots and concept art.

More info to follow soon, including videos.

Links:
Twitter: https://twitter.com/#!/PureFunSoccer
Facebook: http://www.facebook.com/PureFunSoccer
Website (coming soon): http://www.purefungames.com

Credits:
Jonathan Hau-Yoon
Graphics

Renier Van der Westhuizen
Graphics

Dawid Strauss
Concept art

Herman Tulleken
Music

Diorgo Jonkers
Design, Programming

DL Multimedia
Translations

Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


Pure Fun Soccer


GEP Pulp #5

GEP Pulp #5 is available in digital format!

Grab a copy here:
http://www.gep-comic.com/v1/?page_id=113

The epic conclusion to The Centaurus Curse!

Cover and art by Silvina Rinaldi
Story by Diorgo Jonkers

The printed version will be available in July.

GEP Pulp #5


Fan Fiction: Drunk Superman

What does Superman think about when he’s drunk?

Drunk Superman


GEP Pulp #4

GEP Pulp #4 is available in digital format!

Grab a copy here:
http://www.gep-comic.com/v1/?page_id=113

The Centaurus Curse continues!
Rie is taken to hospital and soon patients start dying. How many more will fall victim to the curse?

Art by Silvina Rinaldi
Cover by Gina Nelson
Story by Diorgo Jonkers

The printed version will be available in June.

GEP Pulp #4


GEP Pulp #3

GEP Pulp #3 is available in digital format!

Grab a copy here:
http://www.gep-comic.com/v1/?page_id=113

The Centaurus Curse continues!
Rie passes out after the accident and dreams of the past. She dreams of Centaurus Terra and the origin of the curse!

Art by Silvina Rinaldi
Cover by Michael Smith
Story by Diorgo Jonkers

The printed version will be available in March.

GEP Pulp #3


TuDee, Monkey and Diddy

TuDee now has a module for loading and drawing a map in Monkey. Get the latest version here:
http://www.diorgo.com/v1/?p=366

The module, tudeetdx requires the Diddy module. It loads a TDX (TuDee XML) file which is exported from TuDee with the TDX exporter.

It can load a TDX file which contains a single map or multiple maps.

The module and an example of how to use it, are installed in the folder “Examples\Tdx\Monkey”.

Please post any questions, comments, suggestions and bugs here.

Find out more about the TDX exporter here:
http://www.diorgo.com/v1/?p=379

TuDee XML Exporter

TuDee now has an XML exporter that allows you to select which data to export. Get the latest version here:
http://www.diorgo.com/v1/?p=366

Supporting TDX (TuDee XML)

If anyone writes any libraries to read TDX, in any language or engine, please send me the link and I’ll add it here.

C#

  • TuDeeTdx.cs – A class to load a TDX file. This is also included in the TuDee install in the “Examples\Tdx” folder.
  • C++

  • TuDeeTdxBase64Example.cpp – Example code showing how to read the decoded Base64 data. This is also included in the TuDee install in the “Examples\Tdx” folder.
  • Monkey

  • tudeetdx_v100.zip – A module for loading and drawing a TDX map in Monkey. This is also included in the TuDee install in the “Examples\Tdx\Monkey” folder.

  • TDX file format (TuDee XML)

    Base64
    The Grid Data, Instance Entities and Paths can also be exported as Base64, and optionally compressed with zlib or gzip.
    The data is packed into an array of bytes, then compressed if compression is selected, then converted to Base64. The array is stored in little endian format.

    zlip compression
    The zlib compression is done with zlib, using the compress2 function to compress the data in memory. The data is then converted to Base64.

    gzip compression
    gzip compression is done with zlib, using the gzwrite function to write the compressed data to a temporary file. The file is then loaded into memory and converted to Base64.

    Example of an exported TDX file

    The exporter allows you to export everything into a single file, or multiple files (e.g. one file for each map). The following example contains all the data in a single file.
    demolish.tdx

    Screen shots of the user interface

    Tile Sets
    Tile Sets


    Parent Entities
    Parent Entities


    Maps
    Maps


    Layers
    Layers


    Grid Data
    Grid Data


    Instance Entities
    Instance Entities


    Paths
    Paths


    Custom Variable Names
    Custom Variable Names


    TuDee

    TuDee is a tile-based map editor I made a few years ago and it is now available for free. Download it here:
    TuDee_Setup_v104.zip


    Features include:

  • Tile sets
  • Maps
  • Layers
  • Entities (e.g. sprites, power-ups, triggers)
  • Paths (linear and Bezier curves)
  • Mosaics (groups of tiles)
  • Custom variables (for tile sets, maps, layers, entities and paths)
  • DLL-based exporter (you can write your own exporter, see the example exporter project included with the install)
  • Flexible XML exporter (select data to export)
  • A module for loading and drawing a TDX map in Monkey
  • Flexible binary exporter (select data to export)
  • Binary Map importer
  • Project files are binary or XML
  • A software and an OpenGL version


  • Games that used TuDee:

    The Harvest (Luma Arcade, 2010)
    UJ Graduation (Luma Arcade, 2009)
    Mechanics Touch (Orange Pixel, 2009)
    Astros Incredible Space Race (Luma Arcade, 2009)
    The Ultimate Grand Prix Drive (Luma Arcade, 2008)
    Nokia Navigate Around Town (Luma Arcade, 2008)
    TimeCops (Orange Pixel)
    MINI#37 (Luma Arcade, 2007)


    TDX file format (TuDee XML)

    TuDee has a flexible XML exporter that allows you to select which data to export.
    Find out more here: http://www.diorgo.com/v1/?p=379


    Screen shots of TuDee:

    TuDee
    TuDee.

    TuDee
    Numbers or collision can be given to each grid block.


    The following screen shots use images created by Daniel Cook (http://www.lostgarden.com/).

    TuDee
    A cute world.

    TuDee
    The grid.

    TuDee
    Some paths and triggers.


    24-Hour Comics Day in Cape Town

    The 24-Hour Comics Day will be held in Cape Town on October 1st!

    For registration and info email lieve.vanleeuw@gmail.com

    Below is an extract from the press release:


    24-Hour Comics Day (24HCD) is an event held around the world which challenges writers and artists to create a full 24-page comic in 24 consecutive hours. Since this is the first 24HCD in Cape Town, and probably in South Africa, we are going all-out to inspire our participating artists and entertain the audience with animation and graphic novel movies from 5 continents, music and an exhibition with a mix of illustration and comic art. Our cherry on the cake, will be a live-feed with 24HCD in Amsterdam, organised by the ‘sketch battle queen’ Maia Matches.

    There will be a small award ceremony held at the end with winners of 1st 2nd and 3rd prizes.

    The event will be held at Hoodwinx Creative space- 77 Roodebloem Road in Woodstock from Saturday 1 October at 2pm until Sunday 2 October at 2pm. The event is planned and organised with lots of passion and few resources. Hoodwinx will provide an awesome space, tables and chairs, gallery space and music. Co/Mix will provide artworks, artists, art supplies and movies.

    24-Hour Comics Day



    Links:
    http://www.facebook.com/Hoodwinx
    http://comicartcommunication.wordpress.com/2011/09/26/24-hour-comics-day/

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